19 February 2008

Sorry for the delayed post folks!

We were busy for the preparation of Pune’s 1st biggest GAME EVENT “GameStorm” held at MIT College of Engineering, Pune. It was an awareness program in which many big names such as Zapak, Kreeda, Jump games, Verisoft, NVIDIA, MCCIA and of course our STUDIO SCHOOL participated.

The keynote was presented by Matthew from EA games and Laura Dohrmann from NVIDIA.

We took this opportunity to display the concept & 3d designs of our 3d (third person) game ‘Quest of Fate’ in this event. Yes, we are also into 3d game design training, & this project is part of that training. If any of you would be interested you could check out this link GamePro. Also we have begun to blog our game work, so now you have more to watch out, thou the posts won’t be as regular as Shade. Similar to this blog, it will also showcase the entire process of how a GAME is conceptualized & designed in 3d. All I will tell you is, that it is very different than making a Short Film.

Coming back, to all the short film buffs, we are going to be regular (Promise) in our posts for Shade. The Good news is, we have decided the style in which we are going to make the film. (See below). This is the design we think is best suited for the concept. Now we are going to make some of the storyboard panels in this style and see how it looks.

Our first milestone has been achieved in some sense that we were stuck with the decision making so long. But persistence payed of & now we are set to move on. In the next post we will talk some more about how we finally came to decide.

Have fun & pleeeeeeeeeeeeeese tell us what you think.

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