22 February 2008

How we decided this painting...


As promised, I will tell you about how we come to decide this concept design as our final choice for the look of the film. Frankly, we were in a tight spot on this one & took us quite some time to decide. Many designs, each beating other, were made. We were trying styles which would best compliment the theme and concept of the story. The deadline was set, but due to not getting the required results, we continued the process. We then short listed 4 or 5 designs and reworked on them & more re-work according to the suggestions and reviews we were getting.

But we were not happy with the results. They looked good, but maybe our eye was dead to them. Maybe we had become so used to working on them, that they didn’t seem to fit. They didn’t look fresh to us. So we got an external audience to have a look at it, but heir choice didn’t help either

None of us working on it could come to agree, each would have differing views .

Then, not much happened over some time as we got busy with the GameStorm , Pune’s first Gaming major event, till then the rough storyboard had begun.

After our comeback , one of our colleague who hadn’t worked on any of the previous design was given the task to have a go at it. His effort as placed with some of the others designs for one last final round.

That day it had to choose, and with much discussion and thinking on the finalists; we chose this as the winner.

It has got a sense of simplicity and infinity. It does not limit the scenario and it will also not bring scores of intricacies in the Animation.

It was a mental block which held us for a long time and there is a possibility that it will come again. We learnt to fall back on our experience and understanding of the basics to pull us thru whenever struck. This was one of them.

These were the finalists shown below.






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