22 February 2008

How we decided this painting...


As promised, I will tell you about how we come to decide this concept design as our final choice for the look of the film. Frankly, we were in a tight spot on this one & took us quite some time to decide. Many designs, each beating other, were made. We were trying styles which would best compliment the theme and concept of the story. The deadline was set, but due to not getting the required results, we continued the process. We then short listed 4 or 5 designs and reworked on them & more re-work according to the suggestions and reviews we were getting.

But we were not happy with the results. They looked good, but maybe our eye was dead to them. Maybe we had become so used to working on them, that they didn’t seem to fit. They didn’t look fresh to us. So we got an external audience to have a look at it, but heir choice didn’t help either

None of us working on it could come to agree, each would have differing views .

Then, not much happened over some time as we got busy with the GameStorm , Pune’s first Gaming major event, till then the rough storyboard had begun.

After our comeback , one of our colleague who hadn’t worked on any of the previous design was given the task to have a go at it. His effort as placed with some of the others designs for one last final round.

That day it had to choose, and with much discussion and thinking on the finalists; we chose this as the winner.

It has got a sense of simplicity and infinity. It does not limit the scenario and it will also not bring scores of intricacies in the Animation.

It was a mental block which held us for a long time and there is a possibility that it will come again. We learnt to fall back on our experience and understanding of the basics to pull us thru whenever struck. This was one of them.

These were the finalists shown below.






19 February 2008

Sorry for the delayed post folks!

We were busy for the preparation of Pune’s 1st biggest GAME EVENT “GameStorm” held at MIT College of Engineering, Pune. It was an awareness program in which many big names such as Zapak, Kreeda, Jump games, Verisoft, NVIDIA, MCCIA and of course our STUDIO SCHOOL participated.

The keynote was presented by Matthew from EA games and Laura Dohrmann from NVIDIA.

We took this opportunity to display the concept & 3d designs of our 3d (third person) game ‘Quest of Fate’ in this event. Yes, we are also into 3d game design training, & this project is part of that training. If any of you would be interested you could check out this link GamePro. Also we have begun to blog our game work, so now you have more to watch out, thou the posts won’t be as regular as Shade. Similar to this blog, it will also showcase the entire process of how a GAME is conceptualized & designed in 3d. All I will tell you is, that it is very different than making a Short Film.

Coming back, to all the short film buffs, we are going to be regular (Promise) in our posts for Shade. The Good news is, we have decided the style in which we are going to make the film. (See below). This is the design we think is best suited for the concept. Now we are going to make some of the storyboard panels in this style and see how it looks.

Our first milestone has been achieved in some sense that we were stuck with the decision making so long. But persistence payed of & now we are set to move on. In the next post we will talk some more about how we finally came to decide.

Have fun & pleeeeeeeeeeeeeese tell us what you think.